Be the change
you want to see in the world.
I'd like to see more kindness, joy, and magic,
and this is reflected in the uplifting experiences
I create in all areas of my life.
It's been a squiggly career,
full of growth.
Trained in art & animation.
Pixel artist at 4J Studios for Minecraft.
European community manager for Unreal Engine.
Technical designer at Rare and Improbable.
My path through each of these disciplines has grown me as a developer.
As a community manager I learnt...
- To change my language to suit differing levels of expertise.
- To speak in front of any size of group with confidence.
- How to manage expectations and commitments.
As a designer I learnt...
- To empower the team's creativity through a clear vision.
- To constantly challenge my own assumptions.
- Real life experience is the best inspiration.
As a pixel artist I learnt...
- To take a step back and see how my part fits with-in the bigger picture.
- To give something the right amount of detail.
- Good tooling saves much time and pain.
As an animator I learnt...
- To give movement weight, grace, and impact.
- To telegraph cues and hints to players.
- The importance of timing and pacing.
Many people reached out a helping hand when I first started,
now I pay it forward.
SGDA
Accelerator Mentor | 2026
Futureworks
Industry Advisory Group | 2019 - Present
Abertay University
Dare Academy Mentor & Judge | 2018 - Present
UKIE & STEM
Video Games Ambassador | 2015 - 2025
BAFTA
Games Juror | 2018, 2023, 2024
BAFTA
Young Games Designer Juror | 2017, 2022
LimitBreak
Mentor | 2020 - 2022