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Everwild

Everwild was Rare's next new IP, but was sadly cancelled in 2025.

During my six year tenure on the project, my areas of focus included:

- Breathing life into the creature AI

- Designing gameplay features

- Prototyping experiences

Overview

Studio

Rare

Role

Senior Technical Designer

Platform

Console

Date

2018 - 2024

Key Skills

Creature AI

Gameplay Design

Prototyping

Inclusive Design

Leadership

A player calms a large yak like creature.

Disclaimer

Due to ongoing NDA's I'm unable to publicly share any examples of my work.

Involvement

I brought creatures to life,

I accrued a deep knowledge of designing and utilising utility systems for decision making, and worked extensively with Behaviour Trees and State Trees to implement compelling creature behaviour.

I stepped up as the acting lead for the AI feature team, collaborating with programmers, artists, animators, and the audio team.

I thoroughly documented our AI systems, and trained other designers and animators to build behaviours.

Three players approach a large salamander like creature in a swamp.
Players sit around an open fire, with bat like creatures flying around them.

Designed engaging interactions,

I worked closely with the Creative Director to set out the design pillars and principles for the experience.

 

From these, I then designed a wide array of gameplay features from low level interactions to long term progression systems.

I deeply researched player to player interaction and developed a framework for pro-social play.

Prototyped out new ideas,

In UE4/UE5 I quickly built out proof of concepts to test new features.

I produced block-out art and animation assets as needed for quick iteration.

Once built, I conducted regular playtests of the features and integrated player feedback.

A player floats in a pool of water as fish circle below.
A player holds a butterfly like creature with a light on the tip of it's antennae.

And looked beyond the expected.

I championed inclusive design approaches as a Gaming 4 Everyone Champ and Accessmas elf, resulting in two inclusive design workshops for the team.

With the Xbox's Gaming Sustainability team, and the UN's Play for the Planet initiative, I explored sustainable development.

I also represented the project and vision in studio wide catch-ups, and Xbox executive check-ins.

Players lead creatures across a savannah style landscape whilst aurora dances across the sky.
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