Mario Mash-up
My two main responsibilities at 4J were:
- Creating art assets
- Writing developer tools for Photoshop scripts
Alongside texturing new terrain blocks in the 1.8.8 update, and creating skins for the Festive, Halloween and Greek skins pack, my main focus was working with Nintendo to deliver the Mario Mash-up Pack for Minecraft WiiU edition.
Overview
Studio
4J Studios
Role
Junior Artist
Platform
Console
Date
2015
Key Skills
Pixel Art
Tools Development
Client Brief
Art Assets
I took great care in diving into the Mario universe to find suitable crossovers.
As a long term Mario fan, it was a delight to redesign the majority of the items, from concept through to final sprite.
Highlights included using Cheep Cheeps as the fish; the F.L.U.D.D for the bucket; part of the Wing Cap for the feather; and Yoshi Eggs for the spawn eggs.
Nintendo were a fantastic partner to work with, giving plenty of creative freedom to explore, and supportive documentation where they wanted refinements.
Alongside items, I drew armour,
I took inspiration from titles such as Super Mario Galaxy, Super Mario 3D World and Super Mario Bros. 3.
And animated textures.
I also dabbled with some VFX, creating the lava and nether gate effects.
My favourite task was recreating iconic Super Mario 64 paintings in pixel form.
Developer Tools
Exporting textures was a manual process,
Slow, painful, and prone to error. Marketing art, animated textures, PC tests, and IP holder reviews all required textures to be saved in specific format.
I wrote several scripts,
In JavaScript, I wrote a number of Photoshop scripts, which handled the exporting of the texture assets from the PSDs by:
- Setting the correct texture size.
- Constructing the file name based on the pack and platform.
- Creating and storing the file in the correct file path.
Taking a multi-day process to a
few hours.
Mostly, the scripts were run over an artist's lunch hour, saving even more time.